A late session on a live build, not a slide deck

Johor Bahru · gaming app analytics

Retention numbers that still match what Tuesday’s playtesters said out loud.

Tool Meadow Core sits with live mobile and hybrid-casual titles, reconstructs the player path from the events you already fire, and writes a readout your producer can argue with — not a chart nobody trusts.

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Studios we sit with

Independent teams in Johor Bahru, Kuala Lumpur, and Penang who already have a title on the Play Store or App Store, plus live-ops groups inside publishers who need a second pair of eyes before a season ships.

Soft-launch weeks

When D1 moves every time the tutorial is patched, we pin which events still describe a real first session and which ones only describe the last build.

Live seasons

When a battle pass lands and the economy feels “fine” until midweek, we read session length against shop opens, not against a hope.

Ad-supported loops

When rewarded video props up a short session, we separate players who wanted the revive from players who were already leaving.

Hands holding a phone during a game session

Flagship readout

Player funnel and retention audit

A two-to-three-week sit-in: event taxonomy, first-session reconstruction, D1/D7 honesty check, and a workshop with the people who actually change the build. We work from your existing logs and exports. We do not install a new tracking stack.

See what the audit includes

Other readouts in the same family

Same room, same honesty. Different slice of the live title.

Economy pass

A read of sinks, sources, and shop timing on a title that mixes coins, tickets, ads, and paid packs — aimed at designers who feel the economy but cannot point to the stall.

Live-ops week notes

Five working days beside a season, pass, or shop refresh: session length, shop opens, and the midweek dip nobody put in the pitch deck.

Soft-launch sit-in

Company in the room while a Malaysian or SEA storefront is still small enough to change the tutorial without a press note.

“They made us throw out the ‘level_start’ count we had been quoting to the publisher. The number was real. It just was not a player.”
Nurul H., producer · casual puzzle title, Johor Bahru

From the journal

Notes from actual event lists, store weeks, and arguments with producers.