Readouts

Readouts we take on

Each readout is a finite piece of work on a live or soft-launch title. We work from the events you already fire. We do not sell a tracking stack.

Producers usually arrive with a number they no longer believe. Designers arrive with a first session that testers liked on Tuesday and a D1 that fell on Thursday. We take one slice of the title, sit with the people who can still change the build, and leave a written readout they can keep arguing with after we leave Johor Bahru.

Readouts we take on

Economy pass

A read of sinks, sources, and shop timing on a title that mixes coins, tickets, ads, and paid packs — aimed at designers who feel the economy but cannot point to the stall.

Ten working days · Fixed fee by economy complexity

Readouts we take on

Live-ops week notes

Five working days beside a season, pass, or shop refresh: session length, shop opens, and the midweek dip nobody put in the pitch deck.

One working week · Flat week fee

Readouts we take on

Player funnel and retention audit

A two-to-three-week reconstruction of the first session, the quiet drop-offs, and whether D1 and D7 still describe a person or only an event name.

Two to three weeks · Fixed project fee after a short intake call

Readouts we take on

Soft-launch sit-in

Company in the room while a Malaysian or SEA storefront is still small enough to change the tutorial without a press note.

Aligned to your patch calendar · Fixed fee for two cycles